Darrel Anderson
Darrel Anderson has been creating and inventing professionally for about 25 years. His current project, "GroBot," is software designed to give kids a fast, fun, intuitive 3D drawing environment. It also features a simple programming language that provides a means of exploring art/science synergy.
With Braid Media partner Rick Berry and PCA's Gene Bodio Darrel scripted, designed and produced the CGI cyberspace climax of TriStar's Johnny Mnemonic. His work has also been featured in Computer Graphics World, MacWeek, MacWorld, Computer Pictures, and Computer Artist.
He is the designer/author of 3D object libraries for Antic Publishing. Various articles on digital art for Antic Magazine. Various RenderMan Shaders, The Valis Group. Microbots 3D object libraries in RenderMan format for The Valis Group. 3D Studio Object Deformation and Particle System plug-ins (IPAS) for The Yost Group.

Echo Chernik
Echo Chernik is a modern art nouveau advertising illustrator. Her client list includes Camel Cigarettes, Coors Brewing Company, Miller Brewing Company, Hype Manufacturing / Nascar, Penguin Book Publishers, Random House, Sears, Trek Bicycles, USPS, DeKuyper Liquors, Gran Centenario Plata, Arlo Guthrie, and the Dave Matthews Band. Her roots lie in the rpg industry, with White Wolf’s World of Darkness (among others). In 2006, she took three Gold medals, one Best in Category and one Best in Show for the Hype Girl campaign illustrations.
A graduate of Pratt Institute in Brooklyn, NY (summa cum laude); she returned and later taught digital illustration at Pratt Manhattan. Her work combines a traditional painting background with heavy computer skills and a love for the glories and organic nature of art nouveau. She is further influenced by traditional pin-up, Japanese wood block prints, erotic art (especially old vintage prints), and the futuristic gritty cyberpunk genre. Commercial art, and the challenges each new project brings, is her love.

Brian Despain
Brian Despain was born in 1971 with an overactive imagination and destined for a life of art. Since graduating with a BFA from a forgettable Midwest university he's done everything from graphic design to concept illustration but found that nothing came close to realizing his own visions. He has been honored by the new York Society of Illustrators, has won Spectrum awards and is locally represented by Lunarboy Gallery in Astoria, Oregon.
He's a full time conceptual designer, modeler and illustrator for Snowblind Studios and has done work for clients such as game industry giants as Wizards of the Coast, creators of the ever popular, Magic: The Gathering and TSR, publisher of Dungeons and Dragons.

Greg Epkes
Greg Epkes offers a fresh, thoughtful illustrative amalgam of the best of both the traditional and digital that results in a rich and robust style, often maturely whimsical, that emanates from the strengths of digital applications as well as "real world" textures, colors, and shapes.
His definition of a digital artist is one who "thinks seamlessly" to embrace environmental material and the "calculated characteristics" of the digital realm. This, he reminds, does not necessarily involve an attempt to digitally copy the effects of traditional artist's tools.
The Portland OR designer-illustrator is an Iowa-born first-generation German who received his BFA from Kansas City Art Institute, worked in licensed character development for a major San Francisco studio, and in newspaper graphics and design at the San Diego Tribune and Anchorage Daily News. He holds several awards from the Society of Newspaper Design, the Society of Illustrators, and the 2005 Los Angeles Society of Illustrators Show featured his artwork.
Grounded in traditional drawing, painting, graphics, and scratchboard, Epkes' clients include the Wall Street Journal, World Wildlife Fund, TravelsSmith, Cirque de Solieil, Jager di Paola Kemp, AT&T, HomeStreet Bank, Taco Bell, Consumer Reports, LA Times, San Diego Union Tribune and the Anchorage Daily News

Jason Felix
Jason Felix's work has appeared in galleries around the world, in video games, movies, and in numerous major publications which reached both national and international distribution. His works have been showcased in Spectrum, Expose, and is also directly inspiring numerous hollywood projects.
Jason has been a member of the games industry for the past seven years, currently working on Hellgate:London as a Lead Character Concept Artist at Flagship Studios located in San Francisco. Prior to joining Flagship Studios, Jason has helped to visually establish big franchises such as StarCraft and Prince of Persia series.

Jon Foster
Jon Foster earned his BFA at the Rhode Island School of Design. His award-winning work has been featured in Spectrum
His diverse clientele includes Lucasfilm Ltd., DC Comics, and National Geographic.
He has been designing an animated film based on The Diary of Anne Frank and his second collection ~ Revolution: The Art of Jon Foster ~ has just been released by Underwood Books.
He lives in Providence, Rhode Island and shares a studio with his equally talented wife Melissa Ferreira.
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Martin French
Martin French recieved his BFA in Illustration from Art Center College of Design in Pasadena, California. He has been illustrating full-time since 1996 and works with a wide variety of advertising, institutional, and publishing clients in North America and Europe.
His clients include Apple Computers, Atlantic Monthly, Candlewick Press, Discovery Channel, ESPN, Grammy Awards, Joffrey Ballet, National Geographic, Major League Baseball, NFL, Nike, Penguin Putnam, Pepsi, Scholastic, Simon & Schuster, Stanford University, Time-Warner, United States Olympic Commitee, and the Village Voice.
Martin has received the Gold Medal from the Society of Illustrators/New York, and the Bronze Medal from the Society of Illustrators/Los Angeles and he has received numerous awards of excellence from American Illustration, Communication Arts, Graphis, The New York Art Directors Club, Print, and Spectrum.
Three feature articles profile Martin’s work:
Step by Step Magazine-May/June 2000, Illustrator Illuminated/Adobe Press 2003, Communication Arts-March/April 2003.
Martin lives and works in Oregon, and is chair of the illustration department at the Pacific Northwest College of Art in Portland.

David Hohn
David Hohn received his degree in illustration from the Maryland Institute College of Art. Over the years his work has focused on the juvenile markets, ranging from picture books, children's theaters, video games, and apparel graphics. He has worked as a staff art director/ illustrator for a children's software company where his art direction of "Baby Smartronics" for client Fisher Price won a Communication Arts interactive design award.
The bulk of his time these days is focused on illustrating picture books. His transition from physical to digital media has been a slow but seemingly inevitable one. He has an eye toward merging the most desirable qualities of each. His first fully tradigital trade picture book will be published by Random House in fall 2007.

Tyson Mangelsdorf
Creating artwork commercially for advertising, packaging, and marketing collateral, as well as editorial and educational publishing, Tyson began bridging his talents into the fine art realm in 2006, producing original works for sale and gallery appearances.
In 2004, the Society of Illustrators’ awarded Tyson an honorable mention, presenting his art in the Illustrator’s Annual and the Museum of American Illustration in New York. In 2002, American Showcase selected him to illustrate the cover of their illustration directory, which exhibits the nation’s finest commercial illustrators.
Ranging from the whimsical to the serious, to the surreal, Tyson’s artwork has donned packaging for Playmates Toys, DVD’s from Disney, and been published in magazines from National Geographic Kids, Family Fun, Popular Science, and Maxim. Book publishers to commission Tyson to illustrate book covers include McGraw Hill Osborne, Holt, Rinehart, and Winston.

Lee Moyer
Lee Moyer embraced digital media in 1989, swiftly learning to mix the traditional and digital. He co-founded a company called Digital Addiction in 1997, and served as an Art Director for game giant Electronic Arts in 2001 and spent a decade as a Docent & Naturalist Illustrator at the Smithsonian Museum of Natural History in Washington DC. The New York Times nominated his work for a Webby in 1999. His clients include Paramount, Sony, Hasbro, Discovery, BET, Career Builder, Domaine Ste. Michelle, McGraw Hill, Dark Horse, and the National Zoo.
Lee lives and works in Portland, Oregon with his photographer wife Annaliese and their dog Lego.

LeUyen Pham
LeUyen Pham graduated from Art Center and swiftly went to work for Dreamworks Feature Animation. She has since illustrated more than 26 books for the likes of Alexander McCall Smith, and Big Sister, Little Sister a book she wrote and illustrated won a Mock Caldecott Award last year. Her clients are a veritable Who's Who of children's publishing.
Between her many travels, LeUyen lives, works and teaches in San Francisco, California, with her French husband Alex, who is also an artist.

Tadahiro Uesugi
Tadahiro Uesugi was born in 1966 in Miyazaki on Kyuushuu Island, Japan. He studied fashion illustration at the Tokyo Art School's "Setsu Mode Seminar". At 28, he worked as an assistant for Manga artist Jiro Taniguchi and made his debut as an illustrator on the magazine "Magazine House". He has since created elegant illustrations with a jazzy and classical sensibility for prestigious clients in Europe, Japan and the US. His work can be seen on magazine covers, books and a variety of other commercial products and advertising campaigns. |